“ |
I-I told you before! I'm not... a kid. And trust me. If I'm the one dealing with those thieves? They'll be out cold before they have a chance to make the same mistake! |
” |
—Sylvester Ashling, "Bear Trap" |
Dr. Sylvester "Sylvie" Ashling is a 15-year-old psychologist who investigates interactions between epitI LIKE TO FUCKnd the human psyche. After overhearing Indus talking about the Arsene Amulet, he stayed in the Sweet Jazz City Museum so that he can find and study it.
His epithet, "Drowsy", lulls his targets to sleep using a cloud of pollen-like dust. From there, Sylvie can bring their dreams to life. Notably, Sylvie can also use his epithet on himself, allowing him to transform into a giant Minotaur-like being called Dr. Beefton.
Physical Appearance
Sylvester is a boy in his midteens with fluffy salmon pink hair, pale skin, and green eyes (due to his glasses giving a blue tint they probably are green). He is very short for his age. His height (or total lack thereof, he's barely taller than Molly) gives him the appearance of a preteen and causes most people to mistake him for one, much to his dismay.
He wears a white and green blazer jacket, with swirls on each sleeve, over a yellow hoodie with off-white drawstrings and green trim around the hood that resembles clouds, a silver belt with a swirl on the buckle, green trousers that end above his ankles, yellow and white striped socks and grey loafers. His outer jacket also resembles that of a lab coat.
He also wears glasses that have a yellow frame and lenses that give off a blueish hue.
Personality
Sylvester is a boy deeply dedicated to research and his occupation (psychology) and discovering new things about epithets. He's isolated himself from others (growing up without any friends,) and tends to act snarky and push others away. Under his standoffish exterior, he's very caring and wants someone to talk to.
Along with this, Sylvester has a tendency to feel that he's always right, and gets into a lot of arguments because of it. This also allowed Mera to trick him into working for him after assuming she was another academic.
Sylvester is easily angered by others when they call him a kid because he likes to view himself as mature. He can be caring to others when he wants to be, for example offering Molly a free session when talked about the topic of her deceased mother. He takes on challenges like taking on "thieves" just for the sake of examining an amulet for his research.
Powers and Skills
Epithet: "Drowsy"
- Unknown/Unnamed Ability: Golden dust fills the sky, putting anyone to sleep who breathe it in. But like normal dust, it can be blown away.
- Counting Sheep: Sylvie summons a horde of Counting Sheep that can nibble enemies and put them to sleep by jumping into them. He can also use his sheep to form a fluffy shield to protect himself.
- Nightmare Fuel: When his opponents are groggy enough, he can bring their subconscious fears and nightmares to life. However, Nightmare Fuel doesn't do anything if the opponent has no fears, or if their fears already exist in reality.
- Dream Big: Sylvie can put himself to sleep, bringing his own dreams to life, summoning Dr. Beefton around his sleeping body to protect and fight for him. Beefton is his own entity and Sylvie does not have full control in this state. Dream Big is reverted whenever Sylvie is woken up.
Skills
- He has specialized expertise in psychology.
- He knows how to use a yo-yo to attack.
Relationships
Molly Blyndeff
Sylvie was quick to dismiss Molly as a thief and a wannabe street thug, but when he sees that is obviously not the case, he stops being so cold to her. When he realizes he misjudged her, he makes an effort to get to know her better and find out who she really is. He's unaware that the only reason Molly is in the Sweet Jazz Museum with him and Giovanni is because he accidentally sent her to sleep with his epithet, resulting in her being trapped inside, or that she and Giovanni have only just met. He is under the assumption that she has been Giovanni's "minion" for some time but cannot understand why anyone would follow Giovanni, let alone a timid little girl, so he asks her. Possibly, hoping the reason is something he can resolve so that she doesn't have to work for Giovanni. When he learns Molly's mother is dead, his empathy and professionalism kick. He immediately gives Molly his card and offers her a session with him, free of charge. When Mera was about to steal Molly's epithet, he came to her aid despite being in no condition to fight. He consequently got his epithet stolen instead, but after Mera was defeated Molly returned it to him. As Sylvie was loaded into the ambulance after the police arrived Molly encouraged him to call her and she would send him toys from her store. Sylvie seemed genuinely touched by the sentiment and asked if she truly wanted to be his friend. She confirms and their friendship truly begins.
Mera Salamin
Sylvie thought Mera was his ally, as she manipulated him into thinking Molly and Giovanni were trying to steal the Arsene Amulet. He believed this and agreed to capture Molly and Giovanni for her in exchange for being allowed to examine the amulet. However, when he discovered Mera had tricked him and it was, in fact, her who was trying to steal the amulet, any allegiance he had to her immediately ended and she is now his enemy. Sylvie then went to Mera to get Molly and Giovanni to safety and lost his epithet for a short while.
Giovanni Potage
Sylvie and Giovanni have a very reluctant alliance, only working together because they need to. He finds Giovanni to be very obnoxious, immature and annoying and they argue constantly. He also disapproves of him being around Molly.
Trivia
- "Ashling" is an anglicized form of the Irish first name "Aisling", which can mean "dream".
- However, both versions are traditionally feminine.
- He has a ghost-hunter uncle who married the undead spirit of a cursed blues singer whose music kills everyone who listens to it.[1]
- Jello believes that if Sylvie continues his current trajectory, then by the time he is around late 20s to early 30s, his Proficiency will have reached the Orbit class. [2]
- In Anime Campaign, he did not wear glasses, and his personality also became vengeful for a period of time after Mera betrayed him.
Gallery
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Promotional Artwork
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Bio
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Trivia 1
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Trivia 2
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Group Artwork
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Turnaround
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Sylvie crying
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Sylvester's icon used on the overhead map.
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His anime villain pose.
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