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Sylvester Ashling: Difference between revisions

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=== Epithet: "Drowsy" ===
=== Epithet: "Drowsy" ===
* '''Drowsy:''' Puts people to sleep with powder he can create, and turns elements of their dreams into reality.
* '''Counting Sheep:''' Sylvie summons a hoard of [[Counting Sheep]] that can nibble enemies and put them to sleep. He can also use his sheep to form a fluffy shield to protect himself.
** '''Counting Sheep:''' Sylvie summons a hoard of [[Counting Sheep]] that can nibble enemies and put them to sleep.
* '''Nightmare Fuel:''' When his opponents are groggy enough, he can bring their subconscious fears and nightmares to life.
** '''Nightmare Fuel:''' When his opponents are groggy enough, he can bring their subconscious fears and nightmares to life.
* '''Dream Big:''' Sylvie passes out and dreams himself into a totally jacked bull monster named Dr. Beefton. Beefton is his own entity who cannot be controlled by Sylvie in this state.
** '''Dream Big:''' Sylvie passes out and dreams himself into a totally jacked bull monster named Dr. Beefton. Beefton is his own entity who cannot be controlled by Sylvie in this state.


== Relationships ==
== Relationships ==

Revision as of 18:11, 30 November 2019

Dr. Sylvester "Sylvie" Ashling is a 15-year-old psychologist who investigates interactions between epithets and the human psyche. After overhearing Indus talking about the Arsene Amulet, he stayed in the Sweet Jazz City Museum so that he can find and study it.

His epithet, "Drowsy", lulls his targets to sleep using a cloud of pollen-like dust. From there, Sylvie can bring their dreams to life. Notably, Sylvie can also use his epithet on himself, allowing him to transform into a giant Minotaur-like being called Dr. Beefton.

Physical Appearance

Sylvester is a boy in his midteens with wavy salmon pink hair, pale skin, and blue eyes. He is very short for his age. His height (or total lack thereof, he's barely taller than Molly) gives him the appearance of a preteen and causes most people to mistake him for one, much to his dismay.

He wears a white and green blazer jacket, with swirls on each sleeve, over a yellow hoodie with off-white drawstrings and green trim around the hood that resembles clouds, a silver belt with a swirl on the buckle, green trousers that end above his ankles, yellow and white striped socks and grey loafers.

He also wears glasses that have a yellow frame and lenses that give off a blueish hue.

Personality

Powers and Skills

Epithet: "Drowsy"

  • Counting Sheep: Sylvie summons a hoard of Counting Sheep that can nibble enemies and put them to sleep. He can also use his sheep to form a fluffy shield to protect himself.
  • Nightmare Fuel: When his opponents are groggy enough, he can bring their subconscious fears and nightmares to life.
  • Dream Big: Sylvie passes out and dreams himself into a totally jacked bull monster named Dr. Beefton. Beefton is his own entity who cannot be controlled by Sylvie in this state.

Relationships

Mera Salamin

Sylvie thought Mera was his ally, as she manipulated him into thinking Molly and Giovanni were trying to steal the Arsene Amulet. He believed this and agreed to capture Molly and Giovanni for her in exchange for being allowed to examine the amulet. However, when he discovered Mera had tricked him and it was, in fact, her who was trying to steal the amulet, any allegiance he had to her immediately ended and she is now his enemy.

Giovanni Potage

Sylvie and Giovanni have a very reluctant alliance. Only working together because they need to. He finds Giovanni to be very obnoxious, immature and annoying and they argue constantly. He also disapproves of him being around Molly.

Molly Blyndeff

Sylvie was quick to dismiss Molly as a thief and a wannabe street thug but when he sees that is obviously not the case, he stops being so cold to her. When he realizes he misjudged her, he makes an effort to get to know her better and find out who she really is. He's unaware that the only reason Molly is in The Sweet Jazz Museum with him and Giovanni is because he accidentally sent her to sleep with his epithet, resulting in her being trapped inside, or that she and Giovanni have only just met. He is under the assumption that she has been Giovanni's "minion" for some time but cannot understand why anyone would follow Giovanni, let alone a timid little girl, so he asks her. Possibly, hoping the reason is something he can resolve so that she doesn't have to work for Giovanni. When he learns Molly's mother is dead, his empathy and professionalism kick. He immediately gives Molly his card and offers her a session with him, free of charge.

Gallery