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	<title>Notes:Epithet 5-Year Anniversary - TTRPG Book - Revision history</title>
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		<title>DavisRanger: Created page with &quot;{{#ev:youtube|5Ehm7M7xJTc|300}} This is the Notes page for &#039;&#039;&#039;Epithet 5-Year Anniversary - TTRPG Book&#039;&#039;&#039;. ==Notes== ===Lore=== 8:37: Australia   17:54: Island Country  32:56: Ocean Countryish  40:24: Deepwood Country  57:50: Desert Country  1:10:35: Taiga Country  ===Game=== &lt;!--Maybe don&#039;y list unchanged in notes?--&gt; *This system is &quot;pre-alpha&quot;, not done, not playtested (1:31:09-1:31:26) *This system is &quot;2 or 3 steps&quot; away from Unforgotten Realms. (1:31:32-1:31:41) *Goa...&quot;</title>
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		<updated>2024-12-12T07:39:01Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{#ev:youtube|5Ehm7M7xJTc|300}} This is the Notes page for &amp;#039;&amp;#039;&amp;#039;Epithet 5-Year Anniversary - TTRPG Book&amp;#039;&amp;#039;&amp;#039;. ==Notes== ===Lore=== 8:37: Australia   17:54: Island Country  32:56: Ocean Countryish  40:24: Deepwood Country  57:50: Desert Country  1:10:35: Taiga Country  ===Game=== &amp;lt;!--Maybe don&amp;#039;y list unchanged in notes?--&amp;gt; *This system is &amp;quot;pre-alpha&amp;quot;, not done, not playtested (1:31:09-1:31:26) *This system is &amp;quot;2 or 3 steps&amp;quot; away from Unforgotten Realms. (1:31:32-1:31:41) *Goa...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{#ev:youtube|5Ehm7M7xJTc|300}}&lt;br /&gt;
This is the Notes page for &amp;#039;&amp;#039;&amp;#039;Epithet 5-Year Anniversary - TTRPG Book&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
==Notes==&lt;br /&gt;
===Lore===&lt;br /&gt;
8:37: Australia &lt;br /&gt;
&lt;br /&gt;
17:54: Island Country&lt;br /&gt;
&lt;br /&gt;
32:56: Ocean Countryish&lt;br /&gt;
&lt;br /&gt;
40:24: Deepwood Country&lt;br /&gt;
&lt;br /&gt;
57:50: Desert Country&lt;br /&gt;
&lt;br /&gt;
1:10:35: Taiga Country&lt;br /&gt;
&lt;br /&gt;
===Game===&lt;br /&gt;
&amp;lt;!--Maybe don&amp;#039;y list unchanged in notes?--&amp;gt;&lt;br /&gt;
*This system is &amp;quot;pre-alpha&amp;quot;, not done, not playtested (1:31:09-1:31:26)&lt;br /&gt;
*This system is &amp;quot;2 or 3 steps&amp;quot; away from Unforgotten Realms. (1:31:32-1:31:41)&lt;br /&gt;
*Goals of the epithet system:Anyone can pick up and play quickly (1:31:42-1:32:46)&lt;br /&gt;
***No Modifiers, No stats&lt;br /&gt;
****People homebrew stats back into this system and that is fine&lt;br /&gt;
****Base System no one should have to rethink about adding modifiers&lt;br /&gt;
*****Jello has had to cut mechanics for being too complicated for people new to TTRPG&lt;br /&gt;
***Should take 20 minutes to create a character&lt;br /&gt;
****Most of that 20 minutes is thinking of what they can do&lt;br /&gt;
*Nat 20 system (1:32:52-1:34:38)&lt;br /&gt;
**[Graph]&lt;br /&gt;
**This system is mostly playable just from the information from this stream (1:33:06-&lt;br /&gt;
***Not terribly different from Anime Campaign&lt;br /&gt;
***It has been made easier&lt;br /&gt;
***System good for game balancing (GM), anyone can play&lt;br /&gt;
***Plent of Examples to learn how to balance&lt;br /&gt;
***Every rule can be changed&lt;br /&gt;
*[Stamina] (1:34:40-1:35:04)&lt;br /&gt;
*[Profiency] (1:35:05-1:35:46)&lt;br /&gt;
**Profiency is now points to spend instead of level&lt;br /&gt;
*[Compainship] (1:35:46-1:38:25)&lt;br /&gt;
**Jello stole this idea from a group of guys Savi* works with&lt;br /&gt;
**Savi is an AC fan&lt;br /&gt;
**They did a lot of playtesting with their own version of AC&lt;br /&gt;
**Rosh* came up with Mundie Compainship type&lt;br /&gt;
**Very experimental; subject to change&lt;br /&gt;
**Change name to Buddy?&lt;br /&gt;
**Get points by working with a Buddy, at a certain point you get an explicit ability that can be leveled up &lt;br /&gt;
*[Pips] (1:38:25-1:39:24)&lt;br /&gt;
**Inspired by Dropout&amp;#039;s system: Kids on Bikes&lt;br /&gt;
**Jello likes rewarding players for failing&lt;br /&gt;
**Everytime a player &amp;quot;fucks up&amp;quot; you get a Pip&lt;br /&gt;
**A dot over an i is called a Pip&lt;br /&gt;
**You can spend 1 pip in the future to get a +1&lt;br /&gt;
**There&amp;#039;s an archetype that gets extra Pips&lt;br /&gt;
**There&amp;#039;s an archtype that can add Pips to other people&amp;#039;s rolls that is doubled, can&amp;#039;t use on self&lt;br /&gt;
*How to play (combat) (1:39:25-1:52:32)&lt;br /&gt;
**Encounter vs combat (Other things other then fights can be Encounters)&lt;br /&gt;
***Example: A character is going into heart attack and everyone is a Doctor&lt;br /&gt;
***Example: High stakes date in Anime Campaign&lt;br /&gt;
***Time is of the Essense, high states, everyone roll Initiave&lt;br /&gt;
***Dating scenrio is a highlight of anime camapign&lt;br /&gt;
***Waiters vs players trying to either help or worsen the date&lt;br /&gt;
***Out the box encounters are better&lt;br /&gt;
***Action and Movement is the exact same&lt;br /&gt;
***Things like Attack rolls, damage, etc. work the same&lt;br /&gt;
***Success is mailable&lt;br /&gt;
***Nat 20 and Nat 1 are not always catathorpic or Amazing&lt;br /&gt;
***gifts on failure is important&lt;br /&gt;
***External reasons are an option&lt;br /&gt;
***The gradient of succes is very helpful&lt;br /&gt;
***No one should ever feel like they have no options that do something&lt;br /&gt;
***System meant for players and GM to work together instead of fighting each other&lt;br /&gt;
***Players be clear about what you want to do to GM&lt;br /&gt;
***Not everything needs to be random&lt;br /&gt;
***[various specfic rules about combat&lt;br /&gt;
****[Disadvantage and Advantage] &lt;br /&gt;
****[Dialog movement rule]&lt;br /&gt;
****[Delaying your turn]&lt;br /&gt;
****[Combided attack]&lt;br /&gt;
*Creating a Caracter (1:52:32-)&lt;br /&gt;
**Now allowed to make up a power set&lt;br /&gt;
**PowerHouse, Techican, and Confident&lt;br /&gt;
**Undiscovered&lt;br /&gt;
**Rolled stats were removed&lt;br /&gt;
**Builds massively reworked&lt;br /&gt;
&lt;br /&gt;
2:57:00 - Creating A Character(?)&lt;br /&gt;
&lt;br /&gt;
5:08:05 - Wild Magic &lt;br /&gt;
&lt;br /&gt;
5:52:13 - ETAs on upcoming projects&lt;/div&gt;</summary>
		<author><name>DavisRanger</name></author>
	</entry>
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